![]() He is one of the first companions found in the original Fallout and is more than willing to help the player. Ian was a Caravan guard but became a Shady Sands guard after he was hurt. Fallout’s best companions Ian, Fallout 1 Screengrab via Bethesda You can lose companions in the game, and they can turn against you, but if you mix well with a companion, you can use them whenever you replay the game.īelow are the best companions in the Fallout series and the games they appeared in. Companions are the ones you keep returning to whenever you replay the game or think about it. Being a likable companion may not mean you’ll come back, and sometimes, the story ends there. Companions are sometimes seen in later games because they are well-liked. There are many companions in Fallout whose goals are purely monetary, such as those you hire, or they leave a bad impression, but a few stand out. Although they have arguably improved over time, companions still have their own personalities, wants, and goals. Exploring the wasteland can be lonely, so having them make a comment or talk to you makes the experience more immersive and authentic. ![]() There was never a dull or lackluster companion in Fallout. ![]() Companions play a huge part in Fallout as they travel with you through dangerous terrain and provide support in firefights.
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